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Thursday, February 7, 2013

Unreal Tournament III - MediaFire

Unreal Tournament III
Unreal Tournament III | 7.3 Gb

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Description
Unreal Tournament 3 (UT3) is a first-person shooter and online multiplayer video game by Epic Games, and is the latest installment of the Unreal series. It is published by Midway Games, and was released for Microsoft Windows on November 19, 2007, PlayStation 3 on December 11, 2007, and Xbox 360 on July 3, 2008. The Linux and Mac OS X versions of the game were planned to be released as downloadable installers that work with the retail disc. Ryan C. Gordon has uploaded screenshots of the game, dating from September 2008, running on both platforms. On May 22, 2009, Ryan stated that the UT3 port for Linux was still being worked on. On December 16, 2010, Steve Polge announced that the Linux port would never be released. This game is available through OnLive.

Unreal Tournament 3 is the fourth game in the Unreal Tournament series and the eighth Unreal game, but is numbered in terms of the engine it runs on. The original Unreal Tournament uses the first Unreal Engine, while UT2003 and UT2004 use Unreal Engine 2. Since 2004 incorporates all of the content from 2003, they are regarded as part of the same generation. UT3 is the third generation, as it runs on Unreal Engine 3, and does not reuse any content. In March 2008, Midway announced that UT3 had sold over a million copies worldwide.

Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Death match. It also includes an extensive offline single-player game with an in-depth story, beginning with a simple tournament ladder and including team members with unique personalities. The following game modes are included:
  • Deathmatch
  • Team Deathmatch
  • Capture the flag
  • Duel – A one versus one game mode. It uses a queuing system: the winner stays, and the loser goes back to the end of the queue. A typical match lasts fifteen minutes with the winner being the player with most kills.
  • Warfare – A mix of Onslaught and Assault game modes. While basic game rules are equal to those of Onslaught, Warfare adds unlinked nodes, which can always be captured (supplying the capturing team with vehicles and a spawn point) and countdown nodes (which, after being captured and defended for a certain period of time, create a vehicle or trigger an event helpful to the capturing team) as well as the orb, which can be used to instantly capture and defend nodes.
  • Vehicle Capture the Flag – Capture the Flag, with vehicles as part of the map; this game mode is distinct from the standard Capture the Flag mode. Also, players are given a hover board rather than a translocator.
  • Betrayal – This Instagib game type places freelance players on teams, and when the members of each team kill enemies, the pot for that team grows. Anybody on a team with a pot can betray the rest of the team by shooting them, thus taking the pot, but they must defend themselves from the betrayed teammates for 30 seconds after that, or the teammates receive extra points.
  • Greed – Greed is a game that (like the UT2004 mod of the same name) focuses on collecting skulls dropped from dead players and capturing them in the opposing team's base. For Greed, the game uses all Capture the Flag and Vehicle Capture the Flag maps.
  • Modes not returning from the previous Unreal Tournament games include Invasion, Mutant, Onslaught, Bombing Run, Last Man Standing, Domination, Double Domination, and Assault; Assault was removed from the game during production.


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